Nope, the whole thing started with a slut-shaming. Let's not disguise the facts. Wasn't the whole thing based on a tell-all by a jilted boyfriend? Even if half of what he claimed were true (and it's not; it's been proven time and again that Nathan Grayson never even wrote a single review of Depression Quest), the fact… » 10/21/14 12:24am Tuesday 12:24am

It's because TV swordfighting needs to be dynamic and visually appealing. Actual kendo looks very static and boring, especially if you don't understand that the combatants are dueling for space even before a single shinai is swung. Hence, swordfighting in cinema and TV use flashy moves that will get you killed in… » 10/17/14 3:59pm 10/17/14 3:59pm

Before localization was a thing, we had to rely on horrible mistranslations (one game actually read "Coptipue"), or worse, feeling your way through menus and options full of unintelligible kanji. Of course, it was simpler during the 8-bit days, where the core gameplay was almost always easily understood. » 10/14/14 1:01pm 10/14/14 1:01pm

Why would he need to write kanji first, when this is an English-language blog, read mostly by people who don't speak Nihongo in the first place? Romanization exists so that we, non-Japanese speakers, can at least understand how the words are supposed to sound. » 10/14/14 10:37am 10/14/14 10:37am